﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Jy123.Model.User_Module
{

    /// <summary>
    /// 实体类User_Club 。(属性说明自动提取数据库字段的描述信息)
    /// </summary>
    [Serializable]
    public class User_Club
    {
        public User_Club()
        { }
        #region Model
        private int _id;
        private string _cname;
        private string _logo;
        private int? _cstatus;
        private int? _fuser;
        private int? _fjtype;
        private int? _flevel;
        private int? _fcolor;
        private int? _fline;
        private int? _supporter;
        private int? _skill;
        private int? _physicalfitness;
        private int? _liveness;
        private int? _morale;
        private int? _experience;
        private bool _star;
        private bool _coach;
        private bool _equipment;
        private string _description;
        private decimal? _assets;
        private int? _wintimes;
        private int? _losetimes;
        private string _formation;
        private int _racetimes;
        private int _rate;
        private int _form;
        private int _uid;
        private int? _cash;
        /// <summary>
        /// 
        /// </summary>
        public int ID
        {
            set { _id = value; }
            get { return _id; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string CName
        {
            set { _cname = value; }
            get { return _cname; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string Logo
        {
            set { _logo = value; }
            get { return _logo; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? CStatus
        {
            set { _cstatus = value; }
            get { return _cstatus; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? FUser
        {
            set { _fuser = value; }
            get { return _fuser; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? FJType
        {
            set { _fjtype = value; }
            get { return _fjtype; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? FLevel
        {
            set { _flevel = value; }
            get { return _flevel; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? FColor
        {
            set { _fcolor = value; }
            get { return _fcolor; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? FLine
        {
            set { _fline = value; }
            get { return _fline; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? Supporter
        {
            set { _supporter = value; }
            get { return _supporter; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? Skill
        {
            set { _skill = value; }
            get { return _skill; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? PhysicalFitness
        {
            set { _physicalfitness = value; }
            get { return _physicalfitness; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? LiveNess
        {
            set { _liveness = value; }
            get { return _liveness; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? Morale
        {
            set { _morale = value; }
            get { return _morale; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? Experience
        {
            set { _experience = value; }
            get { return _experience; }
        }
        /// <summary>
        /// 
        /// </summary>
        public bool Star
        {
            set { _star = value; }
            get { return _star; }
        }
        /// <summary>
        /// 
        /// </summary>
        public bool Coach
        {
            set { _coach = value; }
            get { return _coach; }
        }
        /// <summary>
        /// 
        /// </summary>
        public bool Equipment
        {
            set { _equipment = value; }
            get { return _equipment; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string Description
        {
            set { _description = value; }
            get { return _description; }
        }
        /// <summary>
        /// 
        /// </summary>
        public decimal? Assets
        {
            set { _assets = value; }
            get { return _assets; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? WinTimes
        {
            set { _wintimes = value; }
            get { return _wintimes; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? LoseTimes
        {
            set { _losetimes = value; }
            get { return _losetimes; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string Formation
        {
            set { _formation = value; }
            get { return _formation; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int RaceTimes
        {
            set { _racetimes = value; }
            get { return _racetimes; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int Rate
        {
            set { _rate = value; }
            get { return _rate; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int Form
        {
            set { _form = value; }
            get { return _form; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int UID
        {
            set { _uid = value; }
            get { return _uid; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? Cash
        {
            set { _cash = value; }
            get { return _cash; }
        }
        #endregion Model
    }

}
